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Killer Vortex was an entry for a game jam that went by the name of Kenny Jam 2022. In this game, the player controls a black hole that only has one goal: to consume everything around it! Once the black hole is the biggest object in the environment, the player wins. However, if the player tries to eat objects bigger than themselves, Game Over!

For this jam, I worked closely with a small indie team called Knifepoint Games. The rules were to make a game in the span of three days using assets only from the Kenney website. The only exception to this was if the assets we used were originally made by us.

My first task in this project was to set it up for everyone else to work in, including getting as many assets from Kenney related to our game’s theme as I could and creating a proper project structure.

For the programming side of things, I implemented the base game logic, which included the player’s navigation around the map, the score system (referred to as the player object’s mass in this particular case), and the win/lose conditions. When the player becomes large enough to a certain point, as they have reached an unstoppable state, they win the game. If they get eaten by something bigger than them along the way, they lose the game with the end screen telling them what they were eaten by.