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F0rgott3n (or simply, Forgotten) is a story-driven 2D game about dementia, guilt, and redemption. Dive into the fading memories of Alma, an old woman plagued by guilt. Explore her memories through sounds and reconstruct them. Visit places from her past and relive her memories. But will you be able to uncover the harsh truth and repair her past mistakes before it’s too late? What ending will you get?

The gameplay is a mixture of two distinct sets of mechanics:

  • First is choosing three nodes from a web of voices in order to interact with a chosen memory. As there are multiple memory layers present, therein lies a branched story where the player can affect which scenes and ending they get.
  • The second is to play out the scene the player finds themselves in after choosing a memory to revisit, to try and remember.

As a programmer for this project, my responsibilities included, but were not limited to:

  • Setting up the overall functionality of the levels, UI, and animations. Player input, interactivity, immersion, etc.
  • Implementing a complex memory layer system that was responsible for the branching of the story. This also meant ensuring that whenever the player would go to a deeper layer, it could not be more than one layer down.
  • Assisting my fellow programmers with anything they needed help with.