Lost Entry is a horror game that I helped develop during my internship at FallenDevs, a remote studio that specializes in creating games around dark web simulation mixed with the survival horror genre. In this game, you play as an employee of a dark net organization. You are notified by your employer that the company you have been investigating had a major data leak, so you are tasked with decrypting their database and retrieving valuable information.
As the player, you search a fictional imagining of the Deep Web, browsing through procedurally generated websites within it and blocking hackers access to your device while doing so. As you progress, various types of enemies start to target you in your building that you will have to avoid. These enemies adapt to your actions as you play.
The gameplay experience takes a hybrid gameplay approach with both 2D and 3D elements:
- The 2D part is where you interact with computers around the building to complete your tasks.
- The 3D part is where you freely walk around the environment fending off threats.
These threats are enemies that adapt to your playstyle. If you get spotted by them in one place, it is going to be patrolled more frequently. If you use the same route over and over, they will eventually cut you off. The AI gets smarter the more you play.
I had a pretty diverse set of tasks, most notable ones being:
- I designed and programmed an interactable and realistic elevator system, which included animating the doors opening and closing like in real life, as well as faking an elevator’s movements to make it look like it is really going between floors.

- As one of the methods to avoid threats, hiding spots were crucial. I implemented hiding spots placed all over the map, mostly closets and behind boxes. An interaction trigger is placed on each one which animates the player entering the hiding spot.

- Since this game includes browsing a fictional deep web, I used my prior web design knowledge to create several HTML/CSS websites, and then we hooked these up to the in-game browser to locally host them during gameplay.

- Working indie often means you have to wear multiple hats. One of my other responsibilities was helping with the environmental design. I went through the hotel rooms and decorated them with different props, so they did not all look exactly the same, rather actually felt lived in by different kinds of people.